DuboTee started in a rented room above a bakery with four people and a prototype about wind. None of us had shipped anything. The prototype was not good, but the thing it was reaching for was, and we have been reaching for it ever since.
Seven years on, we are fourteen people. We have shipped three games and announced a fourth. We have turned down acquisition twice, not out of principle but because we could not answer the question of what we would do differently with the money — and if the answer is nothing, the money is not for you.
We make games about connection, memory and wonder, which is a sentence that means very little until you play one. So: play one. Paper Kites is free and takes fifteen minutes.
- 2019Four people, one rented room above a bakery, and a prototype about wind.
- 2022Paper Kites ships free on three platforms and finds an audience we did not expect.
- 2024Lanternfall launches. Eleven million lanterns are left on the mountain in the first year.
- 2026Tide & Ember is announced. The studio is fourteen people and intends to stay that size.