Release·June 18, 2026Announcing Tide & EmberOur first game for two players is real, it has a name, and it is further along than we usually admit before showing anything.Read
Community·April 2, 2026Lanternfall, one year onEleven million lanterns have been left on the mountain by players who will never meet each other. Some notes on what that has been like.Read
Devlog·February 11, 2026Devlog: how we build quietOur audio lead on negative space, the two-second rule, and why almost every soundtrack we write gets cut in half before it ships.Read
Studio·January 9, 2026Opening our small grants programmeFive no-strings grants a year for first-time developers in Southeast Asia. No pitch deck, no equity, no obligation to us of any kind.Read